Chinese Junk
The Chinese Junk is
welcome in all harbors. It peddles opium to all ships and ports that can pay the
steep price. They may also buy and sell goods from each port including the
pirate port. There are two unique things with the Chinese Junk. First it can
never replace crew in a port. The cultural barrier is to much to overcome so
their starting crew is all they have. If they run out of crew the Captain is
welcome to join another crew and the boat is left at the nearest port. Second
if they get boarded, the other ship is immediately set on fire (fireworks in
the sails). Money is traded for buried treasure which is hidden on your boat.
If any one takes your ship you fore fit the treasure. You may never claim land
grants.
1) You have no national
enemies so attacking you is only for treasure gain. All ports are open.
2) Your ship sails at
nearly the same speed in all points of sail.
3) your ship moves like a
smuggler.
4) Your immune to the
ghost ship. (wind chimes)
5) Never need to sneak
into town, no one pays much attention to your crew.
6) You always start
maximum crew.
Note about Opium:
Opium, starts on the Chinese Junk, fetches a
high price, As long as another crew has it they don’t make morale checks. If you
ever sell the opium at port after being used to ignore morale checks, the
entire crew must be replaced in port.
Portuguese Merchant
The Portuguese Merchant
sloop starts out with a cargo of fine Portuguese wine from the old world. The
cargo is limited but it sells at a high price, particularly at the French port.
Once you begin to peddle it, you may fill your hold with goods and start the trade
triangle. You have no true home port but may repair in any port you choose. You
may also collect land grants from any port including The Ship wreck Island
which serves as a safe haven in Spanish/Portuguese waters. Sell goods and keep
moving, see merchant entry.
1) You have no national
enemies so attacking you is only for treasure gain. All ports are open.
Strategy:
2) Sailing in a merchant
convoy can make a scary target for Pirates but if your not the person being
boarded run like hell!
3) Being the first into
port is much better than last. If your not the East Indiamen, don't be behind
it when you make port, the amount of cargo it sells to the port can wreck the
local economy and leave nothing to buy for your cargo hold.
4) Never sail along the
perimeter of the board. Pirates enter from here and can ambush you before you
can fire a shot.
5) Parley if your boarded.
Pirates only have so much cargo room and showing up in port with less cargo
than in a long boat is always preferable.
6) Don't trust Pirates,
Governors, the Navy or smugglers to keep their word in negotiations.
7) If your a small cargo
ship buy rumor cards! you may just hit extra swag, more valuable cargo or a
chance at adventure Island.
8) Make sure to buy Land
grants as soon as you can. Land grants can't be taken away from you.
9) you are immune to the
Spanish War Ship