Points and winning the game.
A majority of the players with a few exceptions are working
to gain land grants in the new world to become nobles. These include merchants,
smugglers, naval captains and Pirate hunters. Land grant cards are purchased from
any governor at a rate of 1 gold coin per acre. They range in value from 200
to 1000 acres. These cards can’t be discounted or granted without equal payment
to the crown.
Land Grants in the colonies range from 200 to 1000 Acres. |
Naval captains
instead of gold receive honor points from their Governor for each
naval victory they achieve. These are simply colored glass beads given from the governor in his color. Naval victory points are equal to the point value
of the ship or town they capture or destroy. Remember firing on a non-combatant
or neutral ship will have you hung for disobeying orders and inciting an international conflict. To figure out victory points, Total up the pips on the record sheet used to mark
skill and damage on each ship for this total. Another way to gain
points is to bring to justice a smuggler or Pirate by capturing them and
bringing them to the Governor’s port for trial (alive). 100 points for a Pirate
per skill level are awarded and 10 points per smuggler per skill level. After
trial the Governor is allowed to ransom them, Hang them, Pardon or put them in
prison till they are busted out or escape. The point value of the ship is also added.
Naval Careers are hard to win but man the ships are cool and 18th century chicks like the uniform. |
For
the Ghost ship each time they kill a crew member of a another ship they gain a new crew
member. There is no upper limit and the ship becomes more deadly as it
successfully captures souls. Each soul is worth one point and totaled at the
end of the game. One note the Ghost ship will not attack Cannibals. They don’t
have souls, or at least Christian souls to capture, so are immune to ghosts.
"Le Petit Mort" roams the board searching for the souls of the damned. |
The Cannibals capture sailors to eat, or anyone else they can find. Each time they capture
6 sailors they have a feast and gain 6 points. If the captured sailors, or the remainder
after a feast is 5 or less they remain and can be rescued by other players’
ships. We have marker tokens of skull piles to represent scoring. Cannibals
can’t attack and eat Ghosts from the Ghost ship. They are not filling enough to
bother with.
The Cannibals leaving their tropic Ilse to pick up a quick bite to eat. |
Pirates score points by burring treasure Robert
Louis Stevenson style. Coins are turned in at the Pirate Island to the GM and
he returns to the Pirate a Buried treasure card. They come in 250 point
increments only.
Buried treasure cards only come in lots of 250. |
Winning is
simply comparing points at the end of the game. Traditionally we award the
player with the most points the winner of the game. However we also have a
worst/unluckiest carrier award and last but not least the Game master’s choice
award. The unluckiest player is elected by player vote after telling the tail
of their miserable exploits and misadventures. The Gm’s choice is a
collaborative choice on which player’s follies entertained the game masters the
most.
The difference between being marooned and having your own private Island is a matter of perspective. |